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@@ -1,4 +1,4 @@
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[](https://codecrafters.io/github-banner)
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[](https://codecrafters.io/github-banner)
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## Build your own <insert-technology-here>
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## Build your own <insert-technology-here>
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@@ -283,6 +283,7 @@ It's a great way to learn.
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* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
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* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
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* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
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* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
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* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
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* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
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* [**C++**: _Create a 2D Physics Engine_](https://thevoxium.github.io/posts/stellar-engine/)
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* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
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* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
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* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
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* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
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* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)
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* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)
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