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@@ -123,6 +123,7 @@ It's a great way to learn.
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* [**Node.js**: _Create a CLI tool in Javascript_](https://citw.dev/tutorial/create-your-own-cli-tool)
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* [**Node.js**: _Create a CLI tool in Javascript_](https://citw.dev/tutorial/create-your-own-cli-tool)
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* [**Rust**: _Command line apps in Rust_](https://rust-cli.github.io/book/index.html)
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* [**Rust**: _Command line apps in Rust_](https://rust-cli.github.io/book/index.html)
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* [**Rust**: _Writing a Command Line Tool in Rust_](https://mattgathu.dev/2017/08/29/writing-cli-app-rust.html)
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* [**Rust**: _Writing a Command Line Tool in Rust_](https://mattgathu.dev/2017/08/29/writing-cli-app-rust.html)
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* [**Zig**: _Build Your Own CLI App in Zig from Scratch_](https://rebuild-x.github.io/docs/#/./zig/terminal/cli)
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#### Build your own `Database`
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#### Build your own `Database`
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@@ -282,6 +283,7 @@ It's a great way to learn.
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* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
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* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
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* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
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* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
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* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
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* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
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* [**C#**: _Let's Make a Physics Engine_](https://www.youtube.com/playlist?list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs) [video]
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* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
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* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
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* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
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* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
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* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)
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* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)
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