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4 Commits

Author SHA1 Message Date
jumpylionnn
67f9ea973a Merge 4442db69ae into cf5d750133 2025-04-11 16:25:35 -03:00
Paul Kuruvilla
cf5d750133 Merge pull request #1414 from maysara-elshewehy/master 2025-04-11 12:13:28 -07:00
Maysara
d6ce7605f0 Add a new tutorial link for zig. 2025-04-11 20:00:24 +02:00
JumpyLionnn
4442db69ae Let's Make a Physics Engine 2024-01-01 17:22:01 +02:00

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@@ -123,6 +123,7 @@ It's a great way to learn.
* [**Node.js**: _Create a CLI tool in Javascript_](https://citw.dev/tutorial/create-your-own-cli-tool)
* [**Rust**: _Command line apps in Rust_](https://rust-cli.github.io/book/index.html)
* [**Rust**: _Writing a Command Line Tool in Rust_](https://mattgathu.dev/2017/08/29/writing-cli-app-rust.html)
* [**Zig**: _Build Your Own CLI App in Zig from Scratch_](https://rebuild-x.github.io/docs/#/./zig/terminal/cli)
#### Build your own `Database`
@@ -282,6 +283,7 @@ It's a great way to learn.
* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
* [**C#**: _Let's Make a Physics Engine_](https://www.youtube.com/playlist?list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs) [video]
* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)