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Author SHA1 Message Date
trenki2
5e9c2bdca8 Merge dce486a167 into a8bc6fbcf1 2025-07-09 18:11:01 -05:00
Vencyr Laurence Imbo Amores
a8bc6fbcf1 update to byox banner 2025-07-07 22:14:17 +08:00
Vencyr Laurence Imbo Amores
c56186ac2d update byox banner 2025-07-07 17:05:02 +08:00
trenki2
dce486a167 Add "Developing a Software Renderer" in C++ 2024-11-11 18:09:28 +01:00

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@@ -1,4 +1,4 @@
[![Banner](https://codecrafters.io/images/byox-banner.gif)](https://codecrafters.io/github-banner) [![Banner](https://codecrafters.io/images/updated-byox-banner.gif)](https://codecrafters.io/github-banner)
## Build your own <insert-technology-here> ## Build your own <insert-technology-here>
@@ -46,6 +46,7 @@ It's a great way to learn.
* [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/) * [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/)
* [**C++**: _Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html) * [**C++**: _Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html)
* [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm) * [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm)
* [**C++**: _Developing a Software Renderer_](https://trenki2.github.io/blog/2017/06/06/developing-a-software-renderer-part1/)
* [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/) * [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/)
* [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/) * [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/)
* [**Java**: _How to create your own simple 3D render engine in pure Java_](http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html) * [**Java**: _How to create your own simple 3D render engine in pure Java_](http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html)