Compare commits

..

12 Commits

Author SHA1 Message Date
Paul Kuruvilla
76d1a261bd Merge pull request #1639 from byo-books/byo-202512
Add Code a database in 45 steps
2025-12-27 01:10:39 +05:30
root
f4cf332e3f Update the subtitle of Build Your Own Database from Scratch. 2025-12-25 16:32:21 +08:00
root
9e8b06f62f Add Code a database in 45 steps. 2025-12-25 16:29:16 +08:00
Paul Kuruvilla
1a851d83f7 Merge pull request #1435 from korrectional/master
Removed "Java: Java Voxel Engine Tutorial [video]" as it is not available anymore
2025-10-10 11:45:01 -07:00
Paul Kuruvilla
51198a9f9c Update README.md
Fixes https://github.com/codecrafters-io/build-your-own-x/issues/1552
2025-09-03 13:36:37 -07:00
Paul Kuruvilla
6b32f34ec2 Merge pull request #1548 from CodeCrateDev/master
Removed missing video link
2025-08-28 17:08:20 -07:00
CodeCrate
427e67f58f Reverted link removal
Reverted the removal of the Java 3D Game Development with LWJGL 3 link.
2025-08-28 12:14:55 -04:00
CodeCrate
0bbb011cf0 Removed links that no longer function
Removed links:
- Java Voxel Engine Tutorial
- 3D Game Development with LWJGL 3
2025-08-28 11:52:36 -04:00
Paul Kuruvilla
9d625daa96 Merge pull request #1520 from codecrafters-io/rohitpaulk-patch-1
Update README.md
2025-07-29 14:02:37 -07:00
Paul Kuruvilla
f4275438a7 Update README.md
Fixes https://github.com/codecrafters-io/build-your-own-x/issues/1519
2025-07-29 14:02:22 -07:00
Vencyr Laurence Imbo Amores
a8bc6fbcf1 update to byox banner 2025-07-07 22:14:17 +08:00
korrectional
4073730ccf Removed Java: Java Voxel Engine Tutorial [video] as it is not available anymore 2025-05-17 15:19:23 -04:00
3 changed files with 4 additions and 121 deletions

View File

@@ -1,96 +0,0 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL Advanced"
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
schedule:
- cron: '30 22 * * 4'
jobs:
analyze:
name: Analyze (${{ matrix.language }})
# Runner size impacts CodeQL analysis time. To learn more, please see:
# - https://gh.io/recommended-hardware-resources-for-running-codeql
# - https://gh.io/supported-runners-and-hardware-resources
# - https://gh.io/using-larger-runners (GitHub.com only)
# Consider using larger runners or machines with greater resources for possible analysis time improvements.
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
permissions:
# required for all workflows
security-events: write
# required to fetch internal or private CodeQL packs
packages: read
# only required for workflows in private repositories
actions: read
contents: read
strategy:
fail-fast: false
matrix:
include:
# CodeQL supports the following values keywords for 'language': 'actions', 'c-cpp', 'csharp', 'go', 'java-kotlin', 'javascript-typescript', 'python', 'ruby', 'swift'
# Use `c-cpp` to analyze code written in C, C++ or both
# Use 'java-kotlin' to analyze code written in Java, Kotlin or both
# Use 'javascript-typescript' to analyze code written in JavaScript, TypeScript or both
# To learn more about changing the languages that are analyzed or customizing the build mode for your analysis,
# see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/customizing-your-advanced-setup-for-code-scanning.
# If you are analyzing a compiled language, you can modify the 'build-mode' for that language to customize how
# your codebase is analyzed, see https://docs.github.com/en/code-security/code-scanning/creating-an-advanced-setup-for-code-scanning/codeql-code-scanning-for-compiled-languages
steps:
- name: Checkout repository
uses: actions/checkout@v4
# Add any setup steps before running the `github/codeql-action/init` action.
# This includes steps like installing compilers or runtimes (`actions/setup-node`
# or others). This is typically only required for manual builds.
# - name: Setup runtime (example)
# uses: actions/setup-example@v1
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: ${{ matrix.language }}
build-mode: ${{ matrix.build-mode }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# If the analyze step fails for one of the languages you are analyzing with
# "We were unable to automatically build your code", modify the matrix above
# to set the build mode to "manual" for that language. Then modify this step
# to build your code.
# Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
- if: matrix.build-mode == 'manual'
shell: bash
run: |
echo 'If you are using a "manual" build mode for one or more of the' \
'languages you are analyzing, replace this with the commands to build' \
'your code, for example:'
echo ' make bootstrap'
echo ' make release'
exit 1
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3
with:
category: "/language:${{matrix.language}}"

View File

@@ -1,4 +1,4 @@
[![Banner](https://codecrafters.io/images/new-byox-banner.gif)](https://codecrafters.io/github-banner)
[![Banner](https://codecrafters.io/images/updated-byox-banner.gif)](https://codecrafters.io/github-banner)
## Build your own <insert-technology-here>
@@ -133,7 +133,8 @@ It's a great way to learn.
* [**C#**: _Build Your Own Database_](https://www.codeproject.com/Articles/1029838/Build-Your-Own-Database)
* [**Clojure**: _An Archaeology-Inspired Database_](http://aosabook.org/en/500L/an-archaeology-inspired-database.html)
* [**Crystal**: _Why you should build your own NoSQL Database_](https://medium.com/@marceloboeira/why-you-should-build-your-own-nosql-database-9bbba42039f5)
* [**Go**: _Build Your Own Database from Scratch: Persistence, Indexing, Concurrency_](https://build-your-own.org/database/)
* [**Go**: _Build Your Own Database from Scratch: From B+Tree To SQL in 3000 Lines_](https://build-your-own.org/database/)
* [**Go**: _Code a database in 45 steps: a series of test-driven small coding puzzles_](https://trialofcode.org/database/)
* [**Go**: _Build Your Own Redis from Scratch_](https://www.build-redis-from-scratch.dev/)
* [**JavaScript**: _Dagoba: an in-memory graph database_](http://aosabook.org/en/500L/dagoba-an-in-memory-graph-database.html)
* [**Python**: _DBDB: Dog Bed Database_](http://aosabook.org/en/500L/dbdb-dog-bed-database.html)
@@ -327,7 +328,6 @@ It's a great way to learn.
* [**Racket**: _Beautiful Racket: How to make your own programming languages with Racket_](https://beautifulracket.com/)
* [**Ruby**: _A Compiler From Scratch_](https://www.destroyallsoftware.com/screencasts/catalog/a-compiler-from-scratch)
* [**Ruby**: _Markdown compiler from scratch in Ruby_](https://blog.beezwax.net/2017/07/07/writing-a-markdown-compiler/)
* [**Rust**: _So You Want to Build a Language VM_](https://blog.subnetzero.io/post/building-language-vm-part-00/)
* [**Rust**: _Learning Parser Combinators With Rust_](https://bodil.lol/parser-combinators/)
* [**Swift**: _Building a LISP from scratch with Swift_](https://www.uraimo.com/2017/02/05/building-a-lisp-from-scratch-with-swift/)
* [**TypeScript**: _Build your own WebAssembly Compiler_](https://blog.scottlogic.com/2019/05/17/webassembly-compiler.html)
@@ -388,7 +388,6 @@ It's a great way to learn.
#### Build your own `Voxel Engine`
* [**C++**: _Let's Make a Voxel Engine_](https://sites.google.com/site/letsmakeavoxelengine/home)
* [**Java**: _Java Voxel Engine Tutorial_](https://www.youtube.com/watch?v=QZ4Vk2PkPZk&list=PL80Zqpd23vJfyWQi-8FKDbeO_ZQamLKJL) [video]
#### Build your own `Web Browser`
@@ -412,6 +411,7 @@ It's a great way to learn.
#### Uncategorized
* [**(any)**: _From NAND to Tetris: Building a Modern Computer From First Principles_](http://nand2tetris.org/)
* [**(any)**: build-your-own-x-vibe-coding: BYOX-style tutorials adapted for vibe coding](https://github.com/inFaaa/build-your-own-x-vibe-coding)
* [**Alloy**: _The Same-Origin Policy_](http://aosabook.org/en/500L/the-same-origin-policy.html)
* [**C**: _How to Write a Video Player in Less Than 1000 Lines_](http://dranger.com/ffmpeg/ffmpeg.html)
* [**C**: _Learn how to write a hash table in C_](https://github.com/jamesroutley/write-a-hash-table)

View File

@@ -1,21 +0,0 @@
# Security Policy
## Supported Versions
Use this section to tell people about which versions of your project are
currently being supported with security updates.
| Version | Supported |
| ------- | ------------------ |
| 5.1.x | :white_check_mark: |
| 5.0.x | :x: |
| 4.0.x | :white_check_mark: |
| < 4.0 | :x: |
## Reporting a Vulnerability
Use this section to tell people how to report a vulnerability.
Tell them where to go, how often they can expect to get an update on a
reported vulnerability, what to expect if the vulnerability is accepted or
declined, etc.