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Author SHA1 Message Date
jumpylionnn
fdb8930c99 Merge 4442db69ae into a8bc6fbcf1 2025-07-11 15:35:19 +08:00
JumpyLionnn
4442db69ae Let's Make a Physics Engine 2024-01-01 17:22:01 +02:00

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@@ -283,6 +283,7 @@ It's a great way to learn.
* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
* [**C#**: _Let's Make a Physics Engine_](https://www.youtube.com/playlist?list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs) [video]
* [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/)
* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)
* [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/?mhsrc=ibmsearch_a&mhq=2dphysic)